Now
What I'm building, fixing and shipping, newest first.
- MidEvil
MidEvil v1.220: quests under the clock, a chest and Heal button for Scout, and smooth curved paths.
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MidEvil 1.218: joining a friend's game is much quicker, and loading your farm is too.
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MidEvil 1.216: pets grow up, treasure maps, shooting stars and a travelling caravan, a weekly raid boss, the Gauntlet with a leaderboard, contests, and islands to sail to (one has a dragon), plus arm-waving HD spellcasting.
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MidEvil 1.214: play with friends (host your world, they join with a code), and the Wilds get shrines, ancient oaks, fairy rings, farmsteads, watchtowers and shipwrecks.
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MidEvil 1.212: disturb the dead in the Catacombs (coffins, skull heaps, haunted urns, sealed tombs with a Tomb Guardian), and the old mine gets its track, carts and lanterns.
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MidEvil 1.210: the Catacombs look like a catacomb now, with burial niches, stacked skulls, stone coffins, candles and cobwebs.
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MidEvil 1.208: your pet's card sits at the top left now, as in Fate; click it for its inventory beside your pack.
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MidEvil 1.206: everyone faces eight ways now, the diagonals turned three-quarters: you, your gear, villagers, pets, the horse and the farm animals. Hit boxes match the pictures, and the info boxes are short and neat.
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MidEvil 1.205: snow drifts into the Highlands, paths bend smoothly, the Catacombs' rock and walls merge, and the Valley Planner blends what you paint.
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MidEvil 1.204: Frostpeak's snow now wanders out into the grass around it instead of ending in a straight line.
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MidEvil 1.203: the valley on the world map is drawn in the same style as the Wilds, so the whole map reads as one land.
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MidEvil 1.202: on the world map, the valley now fades into the Wilds instead of sitting in a box.
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MidEvil 1.201: the Wilds and the valley blend at the border, and Silas has a proper camp by the stream.
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MidEvil 1.200: caves of real rock, Catacombs that crumble into the cave, Silas camping by the stream, and a new grove east of Thornbury.
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MidEvil 1.199: jump down off cliffs, mine the glowing cave crystals, smash barrels and crates for loot, and softer HD-2D lights.
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MidEvil 1.198: weapon reach (longswords and spears reach further than clubs), cobbles and paths that never repeat, fuller wheat, and no walking cursor box.
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MidEvil 1.197: HD bridges, softer joins where paths and cobbles meet the grass, calmer grass, shadows the right way round, and sticks you can wade through.
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MidEvil 1.196: the 3D art tidied up. A gentler angle (centred roofs, round barrels and bins, nothing stretched), a steady fireplace, and no more stacked-looking props.
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MidEvil 1.195: every building, prop, tree and rock redrawn in real 3D pixel art, and the valley comes alive with chimney smoke, birds, butterflies, falling leaves and glinting water.
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MidEvil 1.194: the Catacombs' wall tops are stone now (coping stones round the edges, mossy rubble inside) instead of plain black.
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MidEvil 1.193: every building and structure redrawn with real depth (side walls, roof ends, chimneys), and the screen is sharp edge to edge again.
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MidEvil 1.191: buildings and every structure now stand out in 3D, with side walls and roofs going back into the scene, and the sun rays are gentler.
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MidEvil 1.190 goes HD-2D: the pixel valley lit like a miniature, with sun shadows that turn through the day, glowing lamps, sun rays and soft focus.
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MidEvil 1.188: every shop trades the same way. Their wares in a grid like your pack, click to buy, drop yours on their side to sell, and buy back anything you sold by mistake.
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MidEvil 1.187: a bug check (21 fixes), villagers who stop and say hello when you walk up, one-slot gloves, Town Portals only in the Catacombs.
- MidEvil
MidEvil 1.185: unlearned crafting recipes stay a mystery (???) but now tell you how to learn them.
- MidEvil
MidEvil's menus got a tidy-up: one book with six tabs and sub-tabs, and the 212 crafting recipes sorted into lists with a Can make filter.
- MidEvil
MidEvil got ten times bigger: the Wilds, 96 generated lands round the valley with caves, waystones, ruins and rivers, plus over a hundred new things to craft.
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MidEvil 1.180: a full bug hunt and balance pass (capped stats, fair spells, money loops closed), plus the Gilded Runner, floor-clear rewards, armour sets, and Farming and Crafting pages in the wiki.
- MidEvil
MidEvil 1.179: Thornbury rearranged to Brady's fourth valley plan, Hesper's out at the Old Keep, and Ansel takes over Garrick's fish booth.
- MidEvil
MidEvil 1.178: Fennick the minstrel now wanders Thornbury, Garrick takes over Ansel's rods and bait, and Tobin cracks the geodes.
- MidEvil
MidEvil 1.177: eight new spells, from Ice Lance to Thunderstorm and Blink, and every spell now really animated.
- MidEvil
MidEvil 1.176: the Catacombs' casters drop wizard staffs and spell tomes, each kind its own line, so you can work towards the staff or spell you want.
- MidEvil
MidEvil 1.174: spell-casting and summoning monsters and bosses in the Catacombs, no more swarms deep down, and beasts that each move at their own speed and only come for you once they spot you.
- MidEvil
MidEvil 1.173: the mine's crabs, slimes and wisps now turn up in the Catacombs too.
- MidEvil
MidEvil 1.172: deep armour and jewellery, every ring and necklace its own design, Fate-style gems, and jewellery for your pet.
- MidEvil
MidEvil 1.171: the deep Catacombs drop better weapons the further down you go (ten new materials, 130 new designs), plus wizard staffs and three big new spells.
- MidEvil
MidEvil's Catacombs now go down to floor 452: a hundred more beasts out of Greek, Norse, Celtic, Slavic and Finnish tales, a new one every three floors, all the way down to Kronos and Ymir.
- MidEvil
MidEvil's quest board posts a hunt every day: a named beast in a red halo, and the fine weapon it carries is yours if you bring it back. The giants are giant now, too.
- MidEvil
MidEvil's Catacombs have fifty new beasts out of Greek myth and the northern tales, a new one every three floors, from nisser and satyrs down to Surtr and Typhon.
Bestiary → - MidEvil
MidEvil has a graveyard by the Catacombs' stair now, where Aldous the Enchanter wanders day and night in a violet cloak, and Silas's Gamble has moved up into the highlands.
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MidEvil's map now marks where your quests send you with gold flags, and the Catacombs' quest board is an ancient cracked standing stone.
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MidEvil's weapons now scale like Fate's: damage ranges, four swing speeds and 125 unique weapons. Armour has its own colours and new robes, and chaos gear glows with pulsing veins instead of rainbows.
MidEvil wiki: Armoury → - MidEvil
MidEvil's armour and weapons are all their own designs now: 48 kinds of armour and 168 different weapons, one per material, and a new Armoury page on the wiki shows every one.
MidEvil wiki: Armoury → - MidEvil
MidEvil's valley has been rebuilt from Brady's own map: a new Thornbury, the Catacombs under the Old Keep and the mine in the marsh.
- MidEvil
MidEvil: Aldous the Enchanter traded his tower for a purple market stall
- MidEvil
MidEvil now has spells, a pet companion that follows you into the Catacombs and fights beside you, see-through trees and buildings, walking by mouse, and achievements for every world.
- Baubra Backdrops
Ten new Baubra Backdrops, from a synthwave grid to glowing jellyfish and a ringed gas giant, each with its own music. Every backdrop now plays at 60 fps at your screen's full resolution, and you can make one in any shape and size, up to 8K.
See them ↗ - Baubra Backdrops
Every Baubra Backdrop now has its own peaceful music, from felt piano to campfire guitar, with rain or fire as an alternative on some. And the backdrops now work on Macs, iPhones, iPads and Chromebooks too.
Listen ↗ - MidEvil
MidEvil now has accounts: sign in and your farm is saved online, so it survives a cleared browser. There's a Windows version too, and the same farm moves between the two.
Download for Windows → Every project now has its own page, with the story behind it, what I built and the tech it runs on. Sharing a link shows a proper preview card too.
See one →Added a watchdog that checks the site every minute and restarts it on its own if it ever stops answering, and put the whole site's code under version control with an off-site backup.
- Baubra Lab
New front page: Pixel Potion. Hundreds of thousands of particles, simulated on the graphics card, spell the name, flow into the logo and turn into each project's video when you rest on it.
Back to the front page → - TableCam
TableCam moved to its new home at tablecam.baubra.com, as part of putting every project under one domain.
Open TableCam ↗ - TableCam
Launched TableCam: guests scan a QR code at an event and shoot from their own phone, and every photo lands in the host's Google Photos.
- MidEvil
First playable prototype of MidEvil, a medieval farming and life RPG: till, plant, water and harvest through the seasons.
- Quiz Maker
Launched Quiz Maker: paste a YouTube link and get a quiz, written by AI from the video and exportable to Google Forms.
Open Quiz Maker ↗ - FORMA-FIGHT
Started FORMA-FIGHT, a real-time .io battle game that runs in the browser, with its own multiplayer server.
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Want to build something together?
Questions, feedback or work. Email is the fastest way to reach me.
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